The Pocket Scavenger
ISBN-13:
9780399160233
ISBN-10:
039916023X
Edition:
CSM
Author:
Keri Smith
Publication date:
2013
Publisher:
Penguin Books
Format:
Paperback
208 pages
FREE US shipping
Book details
ISBN-13:
9780399160233
ISBN-10:
039916023X
Edition:
CSM
Author:
Keri Smith
Publication date:
2013
Publisher:
Penguin Books
Format:
Paperback
208 pages
Summary
The Pocket Scavenger (ISBN-13: 9780399160233 and ISBN-10: 039916023X), written by authors
Keri Smith, was published by Penguin Books in 2013.
With an overall rating of 4.5 stars, it's a notable title among other
books. You can easily purchase or rent The Pocket Scavenger (Paperback, Used) from BooksRun,
along with many other new and used
books
and textbooks.
And, if you're looking to sell your copy, our current buyback offer is $0.41.
Description
From the internationally bestselling creator of Wreck This Journal, a scavenger hunt that leads you to explore your world and transform your findings through creativity and chance...
Within the pages of The Pocket Scavenger, you’ll be instructed to go on an unusual scavenger hunt, collecting a spectrum of random items: something that is miniature, a stain that is green, something from the year you were born, a used envelope, and more. Once your quarry is in hand, you’ll apply an alteration dictated solely by chance: create a funny character, make it into a building, conceal it, add polka dots, remove a section, add stripes, scribble on top, fold, turn into an article of clothing, make it “pretty,” and so on.
The results: you’ll be forced out of habitual ways of thinking or acting, discover new connections, and try things you might not have done on your own, creating a version of The Pocket Scavenger that is utterly unique, dependent on time, place, experience, and you.
Within the pages of The Pocket Scavenger, you’ll be instructed to go on an unusual scavenger hunt, collecting a spectrum of random items: something that is miniature, a stain that is green, something from the year you were born, a used envelope, and more. Once your quarry is in hand, you’ll apply an alteration dictated solely by chance: create a funny character, make it into a building, conceal it, add polka dots, remove a section, add stripes, scribble on top, fold, turn into an article of clothing, make it “pretty,” and so on.
The results: you’ll be forced out of habitual ways of thinking or acting, discover new connections, and try things you might not have done on your own, creating a version of The Pocket Scavenger that is utterly unique, dependent on time, place, experience, and you.
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