9780375505249-0375505245-Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

ISBN-13: 9780375505249
ISBN-10: 0375505245
Edition: 1
Author: David Kushner
Publication date: 2003
Publisher: Random House
Format: Hardcover 352 pages
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Book details

ISBN-13: 9780375505249
ISBN-10: 0375505245
Edition: 1
Author: David Kushner
Publication date: 2003
Publisher: Random House
Format: Hardcover 352 pages

Summary

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (ISBN-13: 9780375505249 and ISBN-10: 0375505245), written by authors David Kushner, was published by Random House in 2003. With an overall rating of 4.0 stars, it's a notable title among other Games & Strategy Guides books. You can easily purchase or rent Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Hardcover) from BooksRun, along with many other new and used Games & Strategy Guides books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $5.99.

Description

“To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.” —Mark Leyner, author of I Smell Esther Williams

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart.

Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative.

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