9780367619251-0367619253-The Aesthetics of Virtual Reality (Routledge Research in Aesthetics)

The Aesthetics of Virtual Reality (Routledge Research in Aesthetics)

ISBN-13: 9780367619251
ISBN-10: 0367619253
Edition: 1
Author: Grant Tavinor
Publication date: 2021
Publisher: Routledge
Format: Hardcover 178 pages
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Book details

ISBN-13: 9780367619251
ISBN-10: 0367619253
Edition: 1
Author: Grant Tavinor
Publication date: 2021
Publisher: Routledge
Format: Hardcover 178 pages

Summary

The Aesthetics of Virtual Reality (Routledge Research in Aesthetics) (ISBN-13: 9780367619251 and ISBN-10: 0367619253), written by authors Grant Tavinor, was published by Routledge in 2021. With an overall rating of 4.1 stars, it's a notable title among other Arts Other (Game Design, Games & Strategy Guides, Graphics & Design, Aesthetics, Philosophy) books. You can easily purchase or rent The Aesthetics of Virtual Reality (Routledge Research in Aesthetics) (Hardcover) from BooksRun, along with many other new and used Arts Other books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography.
When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve.
The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies.

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