9780367539016-0367539012-Comics and Videogames (Routledge Advances in Game Studies)

Comics and Videogames (Routledge Advances in Game Studies)

ISBN-13: 9780367539016
ISBN-10: 0367539012
Edition: 1
Author: Daniel Stein, Andreas Rauscher, Jan-Noël Thon
Publication date: 2022
Publisher: Routledge
Format: Paperback 278 pages
FREE US shipping
Buy

From $50.78

Book details

ISBN-13: 9780367539016
ISBN-10: 0367539012
Edition: 1
Author: Daniel Stein, Andreas Rauscher, Jan-Noël Thon
Publication date: 2022
Publisher: Routledge
Format: Paperback 278 pages

Summary

Comics and Videogames (Routledge Advances in Game Studies) (ISBN-13: 9780367539016 and ISBN-10: 0367539012), written by authors Daniel Stein, Andreas Rauscher, Jan-Noël Thon, was published by Routledge in 2022. With an overall rating of 3.5 stars, it's a notable title among other books. You can easily purchase or rent Comics and Videogames (Routledge Advances in Game Studies) (Paperback) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture.

The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan.

Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.

Rate this book Rate this book

We would LOVE it if you could help us and other readers by reviewing the book