9780321902948-0321902947-OpenGL SuperBible: Comprehensive Tutorial and Reference

OpenGL SuperBible: Comprehensive Tutorial and Reference

ISBN-13: 9780321902948
ISBN-10: 0321902947
Edition: 6
Author: Graham Sellers, Nicholas Haemel, Richard S. Wright
Publication date: 2013
Publisher: Addison-Wesley Professional
Format: Paperback 796 pages
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Book details

ISBN-13: 9780321902948
ISBN-10: 0321902947
Edition: 6
Author: Graham Sellers, Nicholas Haemel, Richard S. Wright
Publication date: 2013
Publisher: Addison-Wesley Professional
Format: Paperback 796 pages

Summary

OpenGL SuperBible: Comprehensive Tutorial and Reference (ISBN-13: 9780321902948 and ISBN-10: 0321902947), written by authors Graham Sellers, Nicholas Haemel, Richard S. Wright, was published by Addison-Wesley Professional in 2013. With an overall rating of 4.3 stars, it's a notable title among other Graphics & Design (Video Production, Digital Audio, Video & Photography ) books. You can easily purchase or rent OpenGL SuperBible: Comprehensive Tutorial and Reference (Paperback) from BooksRun, along with many other new and used Graphics & Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more.

Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware.

Coverage includes

  • A practical introduction to the essentials of realtime 3D graphics
  • Core OpenGL 4.3 techniques for rendering, transformations, and texturing
  • Foundational math for creating interesting 3D graphics with OpenGL
  • Writing your own shaders, with examples to get you started
  • Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows
  • Vertex processing, drawing commands, primitive processing, fragments, and framebuffers
  • Using compute shaders to harness today’s graphics cards for more than graphics
  • Monitoring and controlling the OpenGL graphics pipeline
  • Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading
  • Modern OpenGL debugging and performance optimization

Bonus material and sample code are available from the companion Web site, openglsuperbible.com.

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