9780321773036-0321773039-OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 4.3

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 4.3

ISBN-13: 9780321773036
ISBN-10: 0321773039
Edition: 8
Author: Graham Sellers, John Kessenich, Dave Shreiner, Bill Licea-kane
Publication date: 2013
Publisher: Addison-Wesley Professional
Format: Paperback 935 pages
FREE US shipping
Buy

From $55.19

Book details

ISBN-13: 9780321773036
ISBN-10: 0321773039
Edition: 8
Author: Graham Sellers, John Kessenich, Dave Shreiner, Bill Licea-kane
Publication date: 2013
Publisher: Addison-Wesley Professional
Format: Paperback 935 pages

Summary

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 4.3 (ISBN-13: 9780321773036 and ISBN-10: 0321773039), written by authors Graham Sellers, John Kessenich, Dave Shreiner, Bill Licea-kane, was published by Addison-Wesley Professional in 2013. With an overall rating of 4.1 stars, it's a notable title among other Graphics & Design (Introductory & Beginning, Programming, Software Design, Testing & Engineering, Microsoft Programming, Video Production, Digital Audio, Video & Photography ) books. You can easily purchase or rent OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 4.3 (Paperback) from BooksRun, along with many other new and used Graphics & Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.1.

Description

Includes Complete Coverage of the OpenGL® Shading Language!

Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders.

OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”).

For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques.

OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.

New OpenGL features covered in this edition include

  • Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders)
  • Integration of general computation into the rendering pipeline via compute shaders
  • Techniques for binding multiple shader programs at once during application execution
  • Latest GLSL features for doing advanced shading techniques
  • Additional new techniques for optimizing graphics program performance
Rate this book Rate this book

We would LOVE it if you could help us and other readers by reviewing the book