9780321552624-0321552628-OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1

ISBN-13: 9780321552624
ISBN-10: 0321552628
Edition: 7
Author: Dave Shreiner
Publication date: 2009
Publisher: Addison-Wesley Professional
Format: Paperback 885 pages
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Book details

ISBN-13: 9780321552624
ISBN-10: 0321552628
Edition: 7
Author: Dave Shreiner
Publication date: 2009
Publisher: Addison-Wesley Professional
Format: Paperback 885 pages

Summary

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (ISBN-13: 9780321552624 and ISBN-10: 0321552628), written by authors Dave Shreiner, was published by Addison-Wesley Professional in 2009. With an overall rating of 4.3 stars, it's a notable title among other Graphics & Design (Introductory & Beginning, Programming, Software Design, Testing & Engineering, Microsoft Programming) books. You can easily purchase or rent OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (Paperback) from BooksRun, along with many other new and used Graphics & Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.6.

Description

OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

The OpenGL ® Programming Guide, Seventh Edition , provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.

This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including

  • Using framebuffer objects for off-screen rendering and texture updates
  • Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects
  • Using texture arrays to increase performance when using numerous textures
  • Efficient rendering using primitive restart and conditional rendering
  • Discussion of OpenGL’s deprecation mechanism and how to verify your programs for future versions of OpenGL

This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

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