9780321269096-0321269098-Official Opengl Library

Official Opengl Library

ISBN-13: 9780321269096
ISBN-10: 0321269098
Edition: Subsequent
Author: Dave Shreiner, Tom Davis, OpenGL Architecture Review Board, Mason Woo, Jackie Neider
Publication date: 2004
Publisher: Addison-Wesley
Format: Paperback 1184 pages
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Book details

ISBN-13: 9780321269096
ISBN-10: 0321269098
Edition: Subsequent
Author: Dave Shreiner, Tom Davis, OpenGL Architecture Review Board, Mason Woo, Jackie Neider
Publication date: 2004
Publisher: Addison-Wesley
Format: Paperback 1184 pages

Summary

Official Opengl Library (ISBN-13: 9780321269096 and ISBN-10: 0321269098), written by authors Dave Shreiner, Tom Davis, OpenGL Architecture Review Board, Mason Woo, Jackie Neider, was published by Addison-Wesley in 2004. With an overall rating of 4.0 stars, it's a notable title among other Graphics & Design (Software Design, Testing & Engineering, Programming, Microsoft Programming, Software) books. You can easily purchase or rent Official Opengl Library (Paperback) from BooksRun, along with many other new and used Graphics & Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.13.

Description

OpenGL is a powerful software interface used to produce high-quality computer graphics. This boxed set brings together in one specially priced set the two authorized guides to OpenGL, the OpenGL 1.4 Programming Guide, 4/e, and the OpenGL 1.4 Reference Manual, 4/e. These books are such standards in the field that programmers commonly refer to them simply as 'the red book' and 'the blue book.' These fourth editions describe all the latest features of OpenGL versions 1.3 and 1.4, as well as the important OpenGL Architecture Review Board (ARB) extensions. The most important of the new extensions are the vertex and fragment programs, also referred to as 'shaders', which allow for the easy programming of professional-quality graphics effects. As with all previous versions of these books, they are written by some of the most influential developers in the field, under the auspices of the official OpenGL ARB.
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