9780295990514-0295990511-Affect and Artificial Intelligence (In Vivo)

Affect and Artificial Intelligence (In Vivo)

ISBN-13: 9780295990514
ISBN-10: 0295990511
Author: Elizabeth A. Wilson
Publication date: 2010
Publisher: University of Washington Press
Format: Hardcover 200 pages
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Book details

ISBN-13: 9780295990514
ISBN-10: 0295990511
Author: Elizabeth A. Wilson
Publication date: 2010
Publisher: University of Washington Press
Format: Hardcover 200 pages

Summary

Affect and Artificial Intelligence (In Vivo) (ISBN-13: 9780295990514 and ISBN-10: 0295990511), written by authors Elizabeth A. Wilson, was published by University of Washington Press in 2010. With an overall rating of 4.3 stars, it's a notable title among other books. You can easily purchase or rent Affect and Artificial Intelligence (In Vivo) (Hardcover) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.53.

Description

In 1950, Alan Turing, the British mathematician, cryptographer, and computer pioneer, looked to the future: now that the conceptual and technical parameters for electronic brains had been established, what kind of intelligence could be built? Should machine intelligence mimic the abstract thinking of a chess player or should it be more like the developing mind of a child? Should an intelligent agent only think, or should it also learn, feel, and grow?

Affect and Artificial Intelligence is the first in-depth analysis of affect and intersubjectivity in the computational sciences. Elizabeth Wilson makes use of archival and unpublished material from the early years of AI (1945–70) until the present to show that early researchers were more engaged with questions of emotion than many commentators have assumed. She documents how affectivity was managed in the canonical works of Walter Pitts in the 1940s and Turing in the 1950s, in projects from the 1960s that injected artificial agents into psychotherapeutic encounters, in chess-playing machines from the 1940s to the present, and in the Kismet (sociable robotics) project at MIT in the 1990s.

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