9780262693646-026269364X-The Ecology of Games: Connecting Youth, Games, and Learning (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)

The Ecology of Games: Connecting Youth, Games, and Learning (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)

ISBN-13: 9780262693646
ISBN-10: 026269364X
Author: Katie Salen Tekinbas
Publication date: 2007
Publisher: MIT Press
Format: Paperback 288 pages
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Book details

ISBN-13: 9780262693646
ISBN-10: 026269364X
Author: Katie Salen Tekinbas
Publication date: 2007
Publisher: MIT Press
Format: Paperback 288 pages

Summary

The Ecology of Games: Connecting Youth, Games, and Learning (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) (ISBN-13: 9780262693646 and ISBN-10: 026269364X), written by authors Katie Salen Tekinbas, was published by MIT Press in 2007. With an overall rating of 3.9 stars, it's a notable title among other books. You can easily purchase or rent The Ecology of Games: Connecting Youth, Games, and Learning (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) (Paperback) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

An exploration of games as systems in which young people participate as gamers, producers, and learners.

In the many studies of games and young people's use of them, little has been written about an overall “ecology” of gaming, game design and play―mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games―which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization.

Contributors
Ian Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins

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