9780262539760-0262539764-Racing the Beam: The Atari Video Computer System (Platform Studies)

Racing the Beam: The Atari Video Computer System (Platform Studies)

ISBN-13: 9780262539760
ISBN-10: 0262539764
Author: Ian Bogost, Nick Montfort
Publication date: 2020
Publisher: The MIT Press
Format: Paperback 192 pages
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Book details

ISBN-13: 9780262539760
ISBN-10: 0262539764
Author: Ian Bogost, Nick Montfort
Publication date: 2020
Publisher: The MIT Press
Format: Paperback 192 pages

Summary

Racing the Beam: The Atari Video Computer System (Platform Studies) (ISBN-13: 9780262539760 and ISBN-10: 0262539764), written by authors Ian Bogost, Nick Montfort, was published by The MIT Press in 2020. With an overall rating of 3.5 stars, it's a notable title among other Game Design (Games & Strategy Guides) books. You can easily purchase or rent Racing the Beam: The Atari Video Computer System (Platform Studies) (Paperback) from BooksRun, along with many other new and used Game Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $3.64.

Description

A study of the relationship between platform and creative expression in the Atari VCS.The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives.
Studies of digital media have rarely investigated platforms-the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges- Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars- The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars- The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS-often considered merely a retro fetish object-is an essential part of the history of video games.

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