9780262537513-0262537516-Hanging Out, Messing Around, and Geeking Out, Tenth Anniversary Edition: Kids Living and Learning with New Media (The John D. and Catherine T. ... Series on Digital Media and Learning)

Hanging Out, Messing Around, and Geeking Out, Tenth Anniversary Edition: Kids Living and Learning with New Media (The John D. and Catherine T. ... Series on Digital Media and Learning)

ISBN-13: 9780262537513
ISBN-10: 0262537516
Edition: 10th Tenth Anniversary ed.
Author: Mizuko Ito, Sonja Baumer, Matteo Bittanti
Publication date: 2019
Publisher: MIT Press
Format: Paperback 464 pages
Category: Engineering
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Book details

ISBN-13: 9780262537513
ISBN-10: 0262537516
Edition: 10th Tenth Anniversary ed.
Author: Mizuko Ito, Sonja Baumer, Matteo Bittanti
Publication date: 2019
Publisher: MIT Press
Format: Paperback 464 pages
Category: Engineering

Summary

Hanging Out, Messing Around, and Geeking Out, Tenth Anniversary Edition: Kids Living and Learning with New Media (The John D. and Catherine T. ... Series on Digital Media and Learning) (ISBN-13: 9780262537513 and ISBN-10: 0262537516), written by authors Mizuko Ito, Sonja Baumer, Matteo Bittanti, was published by MIT Press in 2019. With an overall rating of 4.3 stars, it's a notable title among other Engineering books. You can easily purchase or rent Hanging Out, Messing Around, and Geeking Out, Tenth Anniversary Edition: Kids Living and Learning with New Media (The John D. and Catherine T. ... Series on Digital Media and Learning) (Paperback) from BooksRun, along with many other new and used Engineering books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups.

Hanging Out, Messing Around, and Geeking Out, first published in 2009, has become a foundational text in the field of digital media and learning. Reporting on an ambitious three-year ethnographic investigation into how young people live and learn with new media in varied settings―at home, in after-school programs, and in online spaces―it presents a flexible and useful framework for understanding the ways that young people engage with and through online platforms: hanging out, messing around, and geeking out, otherwise known as HOMAGO.

Integrating twenty-three case studies―which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups―in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out combines in-depth descriptions of specific group dynamics with conceptual analysis. Since its original publication, digital learning labs in libraries and museums around the country have been designed around the HOMAGO mode and educators have created HOMAGO guidebooks and toolkits. This tenth-anniversary edition features a new introduction by Mizuko Ito and Heather Horst that discusses how digital youth culture evolved in the intervening decade, and looks at how HOMAGO has been put into practice.

This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.

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