9780262527538-0262527537-Uncertainty in Games (Playful Thinking)

Uncertainty in Games (Playful Thinking)

ISBN-13: 9780262527538
ISBN-10: 0262527537
Edition: Reprint
Author: Greg Costikyan
Publication date: 2015
Publisher: The MIT Press
Format: Paperback 152 pages
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Book details

ISBN-13: 9780262527538
ISBN-10: 0262527537
Edition: Reprint
Author: Greg Costikyan
Publication date: 2015
Publisher: The MIT Press
Format: Paperback 152 pages

Summary

Uncertainty in Games (Playful Thinking) (ISBN-13: 9780262527538 and ISBN-10: 0262527537), written by authors Greg Costikyan, was published by The MIT Press in 2015. With an overall rating of 4.1 stars, it's a notable title among other Games & Strategy Guides (RPG, Programming Languages) books. You can easily purchase or rent Uncertainty in Games (Playful Thinking) (Paperback) from BooksRun, along with many other new and used Games & Strategy Guides books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $2.9.

Description

How uncertainty in games―from Super Mario Bros. to Rock/Paper/Scissors―engages players and shapes play experiences.

In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games.

In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work.

Costikyan explores the many sources of uncertainty in many sorts of games―from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs.

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