9780262061582-0262061589-Three-Dimensional Computer Vision (Artificial Intelligence)

Three-Dimensional Computer Vision (Artificial Intelligence)

ISBN-13: 9780262061582
ISBN-10: 0262061589
Author: Olivier Faugeras
Publication date: 1993
Publisher: Mit Pr
Format: Hardcover 695 pages
FREE US shipping

Book details

ISBN-13: 9780262061582
ISBN-10: 0262061589
Author: Olivier Faugeras
Publication date: 1993
Publisher: Mit Pr
Format: Hardcover 695 pages

Summary

Three-Dimensional Computer Vision (Artificial Intelligence) (ISBN-13: 9780262061582 and ISBN-10: 0262061589), written by authors Olivier Faugeras, was published by Mit Pr in 1993. With an overall rating of 3.7 stars, it's a notable title among other AI & Machine Learning (Computer Science) books. You can easily purchase or rent Three-Dimensional Computer Vision (Artificial Intelligence) (Hardcover) from BooksRun, along with many other new and used AI & Machine Learning books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

This monograph by one of the world's leading vision researchers provides a thorough, mathematically rigorous exposition of a broad and vital area in computer vision: the problems and techniques related to three-dimensional (stereo) vision and motion. The emphasis is on using geometry to solve problems in stereo and motion, with examples from navigation and object recognition. Faugeras takes up such important problems in computer vision as projective geometry, camera calibration, edge detection, stereo vision (with many examples on real images), different kinds of representations and transformations (especially 3-D rotations), uncertainty and methods of addressing it, and object representation and recognition. His theoretical account is illustrated with the results of actual working programs.Three-Dimensional Computer Vision proposes solutions to problems arising from a specific robotics scenario in which a system must perceive and act. Moving about an unknown environment, the system has to avoid static and mobile obstacles, build models of objects and places in order to be able to recognize and locate them, and characterize its own motion and that of moving objects, by providing descriptions of the corresponding three-dimensional motions. The ideas generated, however, can be used indifferent settings, resulting in a general book on computer vision that reveals the fascinating relationship of three-dimensional geometry and the imaging process.

Rate this book Rate this book

We would LOVE it if you could help us and other readers by reviewing the book