9780262048026-0262048027-Physically Based Rendering, fourth edition: From Theory to Implementation

Physically Based Rendering, fourth edition: From Theory to Implementation

ISBN-13: 9780262048026
ISBN-10: 0262048027
Edition: 4
Author: Matt Pharr, Wenzel Jakob, Greg Humphreys
Publication date: 2023
Publisher: The MIT Press
Format: Hardcover 1312 pages
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Book details

ISBN-13: 9780262048026
ISBN-10: 0262048027
Edition: 4
Author: Matt Pharr, Wenzel Jakob, Greg Humphreys
Publication date: 2023
Publisher: The MIT Press
Format: Hardcover 1312 pages

Summary

Physically Based Rendering, fourth edition: From Theory to Implementation (ISBN-13: 9780262048026 and ISBN-10: 0262048027), written by authors Matt Pharr, Wenzel Jakob, Greg Humphreys, was published by The MIT Press in 2023. With an overall rating of 3.9 stars, it's a notable title among other books. You can easily purchase or rent Physically Based Rendering, fourth edition: From Theory to Implementation (Hardcover) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $40.68.

Description

A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing.
Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field.
Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics.
Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation Fourth edition features new chapter on GPU ray tracing essential for game developers The premier reference for professionals learning about and working in the field Won its authors a 2014 Academy Award for Scientific and Technical Achievement Includes a companion site complete with source code

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