9780262038881-0262038889-Mismatch: How Inclusion Shapes Design (Simplicity: Design, Technology, Business, Life)

Mismatch: How Inclusion Shapes Design (Simplicity: Design, Technology, Business, Life)

ISBN-13: 9780262038881
ISBN-10: 0262038889
Edition: 1
Author: Kat Holmes
Publication date: 2018
Publisher: The MIT Press
Format: Hardcover 176 pages
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Book details

ISBN-13: 9780262038881
ISBN-10: 0262038889
Edition: 1
Author: Kat Holmes
Publication date: 2018
Publisher: The MIT Press
Format: Hardcover 176 pages

Summary

Mismatch: How Inclusion Shapes Design (Simplicity: Design, Technology, Business, Life) (ISBN-13: 9780262038881 and ISBN-10: 0262038889), written by authors Kat Holmes, was published by The MIT Press in 2018. With an overall rating of 4.5 stars, it's a notable title among other Decorative Arts & Design (Engineering, Social Aspects, Technology) books. You can easily purchase or rent Mismatch: How Inclusion Shapes Design (Simplicity: Design, Technology, Business, Life) (Hardcover, Used) from BooksRun, along with many other new and used Decorative Arts & Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $4.27.

Description

How inclusive methods can build elegant design solutions that work for all.

Sometimes designed objects reject their users: a computer mouse that doesn't work for left-handed people, for example, or a touchscreen payment system that only works for people who read English phrases, have 20/20 vision, and use a credit card. Something as simple as color choices can render a product unusable for millions. These mismatches are the building blocks of exclusion. In Mismatch, Kat Holmes describes how design can lead to exclusion, and how design can also remedy exclusion. Inclusive design methods―designing objects with rather than for excluded users―can create elegant solutions that work well and benefit all.

Holmes tells stories of pioneers of inclusive design, many of whom were drawn to work on inclusion because of their own experiences of exclusion. A gamer and designer who depends on voice recognition shows Holmes his “Wall of Exclusion,” which displays dozens of game controllers that require two hands to operate; an architect shares her firsthand knowledge of how design can fail communities, gleaned from growing up in Detroit's housing projects; an astronomer who began to lose her eyesight adapts a technique called “sonification” so she can “listen” to the stars.

Designing for inclusion is not a feel-good sideline. Holmes shows how inclusion can be a source of innovation and growth, especially for digital technologies. It can be a catalyst for creativity and a boost for the bottom line as a customer base expands. And each time we remedy a mismatched interaction, we create an opportunity for more people to contribute to society in meaningful ways.

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