9780262028493-0262028492-The Experience Machine: Stan VanDerBeek's Movie-Drome and Expanded Cinema (Leonardo)

The Experience Machine: Stan VanDerBeek's Movie-Drome and Expanded Cinema (Leonardo)

ISBN-13: 9780262028493
ISBN-10: 0262028492
Edition: Illustrated
Author: Gloria Sutton
Publication date: 2015
Publisher: The MIT Press
Format: Hardcover 272 pages
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Book details

ISBN-13: 9780262028493
ISBN-10: 0262028492
Edition: Illustrated
Author: Gloria Sutton
Publication date: 2015
Publisher: The MIT Press
Format: Hardcover 272 pages

Summary

The Experience Machine: Stan VanDerBeek's Movie-Drome and Expanded Cinema (Leonardo) (ISBN-13: 9780262028493 and ISBN-10: 0262028492), written by authors Gloria Sutton, was published by The MIT Press in 2015. With an overall rating of 3.9 stars, it's a notable title among other Individual Artists books. You can easily purchase or rent The Experience Machine: Stan VanDerBeek's Movie-Drome and Expanded Cinema (Leonardo) (Hardcover) from BooksRun, along with many other new and used Individual Artists books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

An argument that the collaborative multimedia projects produced by Stan VanDerBeek in the 1960s and 1970s anticipate contemporary new media and participatory art practices.

In 1965, the experimental filmmaker Stan VanDerBeek (1927–1984) unveiled his Movie-Drome, made from the repurposed top of a grain silo. VanDerBeek envisioned Movie-Drome as the prototype for a communications system―a global network of Movie-Dromes linked to orbiting satellites that would store and transmit images. With networked two-way communication, Movie-Dromes were meant to ameliorate technology's alienating impulse. In The Experience Machine, Gloria Sutton views VanDerBeek―known mostly for his experimental animated films―as a visual artist committed to the radical aesthetic sensibilities he developed during his studies at Black Mountain College. She argues that VanDerBeek's collaborative multimedia projects of the 1960s and 1970s (sometimes characterized as “Expanded Cinema”), with their emphases on transparency of process and audience engagement, anticipate contemporary art's new media, installation, and participatory practices.

VanDerBeek saw Movie-Drome not as pure cinema but as a communication tool, an “experience machine.” In her close reading of the work, Sutton argues that Movie-Drome can be understood as a programmable interface. She describes the immersive experience of Movie-Drome, which emphasized multi-sensory experience over the visual; display strategies deployed in the work; the Poemfield computer-generated short films; and VanDerBeek's interest, unique for the time, in telecommunications and computer processing as a future model for art production. Sutton argues that visual art as a direct form of communication is a feedback mechanism, which turns on a set of relations, not a technology.

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