9780262028004-026202800X-The Gameful World: Approaches, Issues, Applications (Mit Press)

The Gameful World: Approaches, Issues, Applications (Mit Press)

ISBN-13: 9780262028004
ISBN-10: 026202800X
Author: Sebastian Deterding, Steffen P. Walz
Publication date: 2015
Publisher: The MIT Press
Format: Hardcover 688 pages
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Book details

ISBN-13: 9780262028004
ISBN-10: 026202800X
Author: Sebastian Deterding, Steffen P. Walz
Publication date: 2015
Publisher: The MIT Press
Format: Hardcover 688 pages

Summary

The Gameful World: Approaches, Issues, Applications (Mit Press) (ISBN-13: 9780262028004 and ISBN-10: 026202800X), written by authors Sebastian Deterding, Steffen P. Walz, was published by The MIT Press in 2015. With an overall rating of 4.4 stars, it's a notable title among other Game Design (Games & Strategy Guides) books. You can easily purchase or rent The Gameful World: Approaches, Issues, Applications (Mit Press) (Hardcover) from BooksRun, along with many other new and used Game Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $1.84.

Description

What if every part of our everyday life was turned into a game? The implications of “gamification.”

What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture.

Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic
incentive systems become our new robot overlords?

In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture―including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.

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