9780262019781-0262019787-Beyond Choices: The Design of Ethical Gameplay

Beyond Choices: The Design of Ethical Gameplay

ISBN-13: 9780262019781
ISBN-10: 0262019787
Author: Miguel Sicart
Publication date: 2013
Publisher: Mit Pr
Format: Hardcover 180 pages
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Book details

ISBN-13: 9780262019781
ISBN-10: 0262019787
Author: Miguel Sicart
Publication date: 2013
Publisher: Mit Pr
Format: Hardcover 180 pages

Summary

Beyond Choices: The Design of Ethical Gameplay (ISBN-13: 9780262019781 and ISBN-10: 0262019787), written by authors Miguel Sicart, was published by Mit Pr in 2013. With an overall rating of 3.9 stars, it's a notable title among other Games & Strategy Guides (Communication & Media Studies, Social Sciences) books. You can easily purchase or rent Beyond Choices: The Design of Ethical Gameplay (Hardcover) from BooksRun, along with many other new and used Games & Strategy Guides books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.71.

Description

How computer games can be designed to create ethically relevant experiences for players.

Today's blockbuster video games―and their never-ending sequels, sagas, and reboots―provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films―including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver―filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection.

Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.

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