9780253025739-0253025737-Gaming Representation: Race, Gender, and Sexuality in Video Games (Digital Game Studies)

Gaming Representation: Race, Gender, and Sexuality in Video Games (Digital Game Studies)

ISBN-13: 9780253025739
ISBN-10: 0253025737
Edition: Illustrated
Author: Jennifer Malkowski, TreaAndrea M. Russworm
Publication date: 2017
Publisher: Indiana University Press
Format: Hardcover 276 pages
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Book details

ISBN-13: 9780253025739
ISBN-10: 0253025737
Edition: Illustrated
Author: Jennifer Malkowski, TreaAndrea M. Russworm
Publication date: 2017
Publisher: Indiana University Press
Format: Hardcover 276 pages

Summary

Gaming Representation: Race, Gender, and Sexuality in Video Games (Digital Game Studies) (ISBN-13: 9780253025739 and ISBN-10: 0253025737), written by authors Jennifer Malkowski, TreaAndrea M. Russworm, was published by Indiana University Press in 2017. With an overall rating of 3.8 stars, it's a notable title among other Games & Strategy Guides books. You can easily purchase or rent Gaming Representation: Race, Gender, and Sexuality in Video Games (Digital Game Studies) (Hardcover) from BooksRun, along with many other new and used Games & Strategy Guides books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

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