9780253012531-0253012538-Playing with Religion in Digital Games (Digital Game Studies)

Playing with Religion in Digital Games (Digital Game Studies)

ISBN-13: 9780253012531
ISBN-10: 0253012538
Edition: Illustrated
Author: Heidi a Campbell, Gregory P. Grieve
Publication date: 2014
Publisher: Indiana University Press
Format: Paperback 301 pages
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Book details

ISBN-13: 9780253012531
ISBN-10: 0253012538
Edition: Illustrated
Author: Heidi a Campbell, Gregory P. Grieve
Publication date: 2014
Publisher: Indiana University Press
Format: Paperback 301 pages

Summary

Playing with Religion in Digital Games (Digital Game Studies) (ISBN-13: 9780253012531 and ISBN-10: 0253012538), written by authors Heidi a Campbell, Gregory P. Grieve, was published by Indiana University Press in 2014. With an overall rating of 4.1 stars, it's a notable title among other Games & Strategy Guides (Sociology, Religious Studies) books. You can easily purchase or rent Playing with Religion in Digital Games (Digital Game Studies) (Paperback, Used) from BooksRun, along with many other new and used Games & Strategy Guides books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.32.

Description

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video gamesrely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

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