9780201385977-020138597X-Interactive Computer Graphics: A Top-Down Approach with OpenGL (2nd Edition)

Interactive Computer Graphics: A Top-Down Approach with OpenGL (2nd Edition)

ISBN-13: 9780201385977
ISBN-10: 020138597X
Edition: 2
Author: Edward Angel
Publication date: 1999
Publisher: Addison-Wesley
Format: Hardcover 612 pages
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Book details

ISBN-13: 9780201385977
ISBN-10: 020138597X
Edition: 2
Author: Edward Angel
Publication date: 1999
Publisher: Addison-Wesley
Format: Hardcover 612 pages

Summary

Interactive Computer Graphics: A Top-Down Approach with OpenGL (2nd Edition) (ISBN-13: 9780201385977 and ISBN-10: 020138597X), written by authors Edward Angel, was published by Addison-Wesley in 1999. With an overall rating of 3.9 stars, it's a notable title among other books. You can easily purchase or rent Interactive Computer Graphics: A Top-Down Approach with OpenGL (2nd Edition) (Hardcover) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.35.

Description

This introductory text recognizes that beginners learn computer graphics more quickly by doing it. Taking a top-down approach, the book gets you started early in writing interesting 3D graphics programs. Each chapter is built around a nontrivial application program. In this programming context, key principles and techniques are explained as needed and in increasing detail. Coverage includes all the topics required for a fundamental understanding of computer graphics, such as light-material interactions, shading, modeling, curves and surfaces, anti-aliasing, texture mapping, and compositing, as well as important hardware issues.

To enable this top-down approach, the book first describes an important application programmer's interface, OpenGL, a graphics library available on most platforms, from high-end graphics workstations to PCs. This high-level interface and a basic knowledge of C programming allow you to generate complex interactive applications, even applications involving 3D viewing and event-driven input. OpenGL's well-defined architecture also facilitates the book's technical discussions of algorithm implementations.

The Second Edition of this widely used book features enhanced discussion of hierarchy and object orientation, visualization, interaction, and projection; includes additional code examples, such as two new variants of the Sierpinski gasket, display of hierarchical models, shadow generation, and visualization; and covers functionality added to OpenGL 1.1, including vertex arrays.

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