9780201308815-0201308819-Understanding Object-Oriented Programming With Java

Understanding Object-Oriented Programming With Java

ISBN-13: 9780201308815
ISBN-10: 0201308819
Author: Timothy Budd
Publication date: 1998
Publisher: Addison-Wesley
Format: Textbook Binding 367 pages
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Book details

ISBN-13: 9780201308815
ISBN-10: 0201308819
Author: Timothy Budd
Publication date: 1998
Publisher: Addison-Wesley
Format: Textbook Binding 367 pages

Summary

Understanding Object-Oriented Programming With Java (ISBN-13: 9780201308815 and ISBN-10: 0201308819), written by authors Timothy Budd, was published by Addison-Wesley in 1998. With an overall rating of 3.9 stars, it's a notable title among other books. You can easily purchase or rent Understanding Object-Oriented Programming With Java (Textbook Binding) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.51.

Description

Timothy Budd, leading author, educator and researcher in the object-oriented programming community, provides a deep understanding of object-oriented programming and Java. Understanding Object-Oriented Programming with Java teaches readers why the Java language works the way it does, as opposed to many other books that focus on how Java works. Readers learn about the development decisions that went into making the Java language, and leave with a more sophisticated knowledge of Java and how it fits in the context of object-oriented programming. Throughout the text, the focus remains on teaching readers to master the necessary object-oriented programming concepts. Dr. Budd explains to the reader in clear and simple terms the fundamental principles of object-oriented programming, illustrating these principles with extensive examples from the Java standard library. In short, he thoughtfully created this book, not as a reference manual for the Java language, but as a tool for understanding Java and the object-oriented programming philosophy. Highlights:

Provides several graduated example programs in Part II (i.e., cannon and pinball games) for readers to work through and successively learn object-oriented programming features. Includes extensive examples from the Java standard library so that readers can better understand the many design patterns found in the AWT, the multiple purposes for which inheritance is used in the standard classes, and more. Discusses features of Java in Part V that are important for students to understand, but not necessarily notable for their object-oriented features. Instructors have the flexibility to omit altogether, or introduce in parallel with earlier material.

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