9780190651053-0190651059-The Oxford Handbook of Interactive Audio (Oxford Handbooks)

The Oxford Handbook of Interactive Audio (Oxford Handbooks)

ISBN-13: 9780190651053
ISBN-10: 0190651059
Edition: Reprint
Author: Karen Collins, Bill Kapralos, Holly Tessler
Publication date: 2017
Publisher: Oxford University Press
Format: Paperback 626 pages
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Book details

ISBN-13: 9780190651053
ISBN-10: 0190651059
Edition: Reprint
Author: Karen Collins, Bill Kapralos, Holly Tessler
Publication date: 2017
Publisher: Oxford University Press
Format: Paperback 626 pages

Summary

The Oxford Handbook of Interactive Audio (Oxford Handbooks) (ISBN-13: 9780190651053 and ISBN-10: 0190651059), written by authors Karen Collins, Bill Kapralos, Holly Tessler, was published by Oxford University Press in 2017. With an overall rating of 3.7 stars, it's a notable title among other History & Criticism (Music, Web Design, Web Development & Design, Acoustics & Sound, Physics) books. You can easily purchase or rent The Oxford Handbook of Interactive Audio (Oxford Handbooks) (Paperback) from BooksRun, along with many other new and used History & Criticism books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio.

What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches -- technological, emotional, psychological, and physical -- the book provides a thorough overview of the fascinating experience of interactive sound.

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