9780123742971-0123742978-Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Second Edition

Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Second Edition

ISBN-13: 9780123742971
ISBN-10: 0123742978
Edition: 2nd
Author: James M. Van Verth, Lars M. Bishop
Publication date: 2008
Publisher: Morgan Kaufmann
Format: Hardcover 704 pages
FREE US shipping

Book details

ISBN-13: 9780123742971
ISBN-10: 0123742978
Edition: 2nd
Author: James M. Van Verth, Lars M. Bishop
Publication date: 2008
Publisher: Morgan Kaufmann
Format: Hardcover 704 pages

Summary

Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Second Edition (ISBN-13: 9780123742971 and ISBN-10: 0123742978), written by authors James M. Van Verth, Lars M. Bishop, was published by Morgan Kaufmann in 2008. With an overall rating of 3.6 stars, it's a notable title among other Digital (Arts Other) books. You can easily purchase or rent Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Second Edition (Hardcover) from BooksRun, along with many other new and used Digital books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.

The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness.

The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.


Rate this book Rate this book

We would LOVE it if you could help us and other readers by reviewing the book