9780123694652-0123694655-Geometric Algebra for Computer Science: An Object-Oriented Approach to Geometry (The Morgan Kaufmann Series in Computer Graphics)

Geometric Algebra for Computer Science: An Object-Oriented Approach to Geometry (The Morgan Kaufmann Series in Computer Graphics)

ISBN-13: 9780123694652
ISBN-10: 0123694655
Edition: 1
Author: Leo Dorst, Daniel Fontijne, Stephen Mann
Publication date: 2007
Publisher: Morgan Kaufmann
Format: Hardcover 664 pages
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Book details

ISBN-13: 9780123694652
ISBN-10: 0123694655
Edition: 1
Author: Leo Dorst, Daniel Fontijne, Stephen Mann
Publication date: 2007
Publisher: Morgan Kaufmann
Format: Hardcover 664 pages

Summary

Geometric Algebra for Computer Science: An Object-Oriented Approach to Geometry (The Morgan Kaufmann Series in Computer Graphics) (ISBN-13: 9780123694652 and ISBN-10: 0123694655), written by authors Leo Dorst, Daniel Fontijne, Stephen Mann, was published by Morgan Kaufmann in 2007. With an overall rating of 3.9 stars, it's a notable title among other Graphics & Design (Graphics & Multimedia, Programming, Software) books. You can easily purchase or rent Geometric Algebra for Computer Science: An Object-Oriented Approach to Geometry (The Morgan Kaufmann Series in Computer Graphics) (Hardcover) from BooksRun, along with many other new and used Graphics & Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.6.

Description

Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming.

Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down.

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