9781681734118-1681734117-Cloth Simulation for Computer Graphics (Synthesis Lectures on Visual Computing: Computer Graphics, A)

Cloth Simulation for Computer Graphics (Synthesis Lectures on Visual Computing: Computer Graphics, A)

ISBN-13: 9781681734118
ISBN-10: 1681734117
Author: Stuyck, Tuur
Publication date: 2018
Publisher: Morgan & Claypool Publishers
Format: Paperback 122 pages
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Book details

ISBN-13: 9781681734118
ISBN-10: 1681734117
Author: Stuyck, Tuur
Publication date: 2018
Publisher: Morgan & Claypool Publishers
Format: Paperback 122 pages

Summary

Acknowledged authors Stuyck, Tuur wrote Cloth Simulation for Computer Graphics (Synthesis Lectures on Visual Computing: Computer Graphics, A) comprising 122 pages back in 2018. Textbook and eTextbook are published under ISBN 1681734117 and 9781681734118. Since then Cloth Simulation for Computer Graphics (Synthesis Lectures on Visual Computing: Computer Graphics, A) textbook was available to sell back to BooksRun online for the top buyback price or rent at the marketplace.

Description

Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing.

The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer.

This book discusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin [1998]. This method is commonly used in industry.

We also explain recent work by Liu et al. [2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojtan et al. [2006]. Controllability is an essential component of a feature animation film production pipeline. We conclude by pointing the reader to more advanced techniques.

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