9780415807968-0415807964-Ten Steps to Complex Learning: A Systematic Approach to Four-Component Instructional Design

Ten Steps to Complex Learning: A Systematic Approach to Four-Component Instructional Design

ISBN-13: 9780415807968
ISBN-10: 0415807964
Edition: 2
Author: Paul A. Kirschner, Jeroen J. G. van Merriënboer
Publication date: 2012
Publisher: Routledge
Format: Paperback 344 pages
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Book details

ISBN-13: 9780415807968
ISBN-10: 0415807964
Edition: 2
Author: Paul A. Kirschner, Jeroen J. G. van Merriënboer
Publication date: 2012
Publisher: Routledge
Format: Paperback 344 pages

Summary

Ten Steps to Complex Learning: A Systematic Approach to Four-Component Instructional Design (ISBN-13: 9780415807968 and ISBN-10: 0415807964), written by authors Paul A. Kirschner, Jeroen J. G. van Merriënboer, was published by Routledge in 2012. With an overall rating of 4.4 stars, it's a notable title among other Education Theory (Computers & Technology, Schools & Teaching) books. You can easily purchase or rent Ten Steps to Complex Learning: A Systematic Approach to Four-Component Instructional Design (Paperback) from BooksRun, along with many other new and used Education Theory books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Ten Steps to Complex Learning presents a path from a training problem to a training solution in a way that students, practitioners (both instructional designers and teachers), and researchers can understand and easily use. Practitioners can use this book as a reference guide to support their design of courses, materials, or environments for complex learning. Students in the field of instructional design can use this book to broaden their knowledge of the design of training programs for complex learning.

Now fully revised to incorporate the most current research in the field, this second edition of Ten Steps to Complex Learning includes user-friendly examples and case studies, and demonstrates the application of the ten steps in relation to the design of serious games, learning networks, social media, and new developments in educational neuroscience.

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