9780134495491-0134495497-OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

ISBN-13: 9780134495491
ISBN-10: 0134495497
Edition: 9
Author: Graham Sellers, John Kessenich, Dave Shreiner
Publication date: 2016
Publisher: Addison-Wesley Professional
Format: Paperback 976 pages
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Book details

ISBN-13: 9780134495491
ISBN-10: 0134495497
Edition: 9
Author: Graham Sellers, John Kessenich, Dave Shreiner
Publication date: 2016
Publisher: Addison-Wesley Professional
Format: Paperback 976 pages

Summary

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (ISBN-13: 9780134495491 and ISBN-10: 0134495497), written by authors Graham Sellers, John Kessenich, Dave Shreiner, was published by Addison-Wesley Professional in 2016. With an overall rating of 3.5 stars, it's a notable title among other Graphics & Design (Introductory & Beginning, Programming, Software Design, Testing & Engineering, Microsoft Programming) books. You can easily purchase or rent OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (Paperback) from BooksRun, along with many other new and used Graphics & Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $20.55.

Description

Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)

The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders.

OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code.

This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.

New coverage in this edition includes

  • Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects
  • Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors
  • Demonstrations and examples of key features based on community feedback and suggestions
  • Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques
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