9783319806822-3319806823-Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)

Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology)

ISBN-13: 9783319806822
ISBN-10: 3319806823
Edition: Softcover reprint of the original 1st ed. 2016
Author: Barbaros Bostan
Publication date: 2018
Publisher: Springer
Format: Paperback 168 pages
FREE US shipping

Book details

ISBN-13: 9783319806822
ISBN-10: 3319806823
Edition: Softcover reprint of the original 1st ed. 2016
Author: Barbaros Bostan
Publication date: 2018
Publisher: Springer
Format: Paperback 168 pages

Summary

Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology) (ISBN-13: 9783319806822 and ISBN-10: 3319806823), written by authors Barbaros Bostan, was published by Springer in 2018. With an overall rating of 3.8 stars, it's a notable title among other Human-Computer Interaction (Computer Science) books. You can easily purchase or rent Gamer Psychology and Behavior (International Series on Computer, Entertainment and Media Technology) (Paperback) from BooksRun, along with many other new and used Human-Computer Interaction books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions, challenges, and needs for player behavior research, and report gameplay experience and lessons as well as industry case studies from both social sciences and engineering perspectives. The nine chapters in this book, which are divided into three sections: Neuro-Psychology and Gaming; Player Behavior and Gameplay; Player Psychology and Motivations, do not represent all the topics in the psychology of gaming, however, they include a variety of topics in this field: the effects of violent video games on cognitive processes, the reward systems in the human brain and the concept of 'fun', goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many more.

This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.

Rate this book Rate this book

We would LOVE it if you could help us and other readers by reviewing the book