9781788471909-1788471903-Unity 2018 Cookbook: Over 160 recipes to take your 2D and 3D game development to the next level, 3rd Edition

Unity 2018 Cookbook: Over 160 recipes to take your 2D and 3D game development to the next level, 3rd Edition

ISBN-13: 9781788471909
ISBN-10: 1788471903
Author: Smith, Matt
Publication date: 2018
Publisher: Packt Publishing
Format: Paperback 794 pages
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Book details

ISBN-13: 9781788471909
ISBN-10: 1788471903
Author: Smith, Matt
Publication date: 2018
Publisher: Packt Publishing
Format: Paperback 794 pages

Summary

Acknowledged authors Smith, Matt wrote Unity 2018 Cookbook: Over 160 recipes to take your 2D and 3D game development to the next level, 3rd Edition comprising 794 pages back in 2018. Textbook and eTextbook are published under ISBN 1788471903 and 9781788471909. Since then Unity 2018 Cookbook: Over 160 recipes to take your 2D and 3D game development to the next level, 3rd Edition textbook was available to sell back to BooksRun online for the top buyback price of $ 4.12 or rent at the marketplace.

Description

Develop quality game components and solve common gameplay problems with various game design patterns

Key Features
  • Become proficient at traditional 2D and 3D games and VR development
  • Build amazing interactive interfaces with Unity's UI system
  • Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018
Book Description

With the help of the Unity 2018 Cookbook, you'll discover how to make the most of the UI system, learn to work with external resources and files, and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets.

Once you've got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018's newly added features to improve your 2D and 3D game development skills.

In the concluding chapters, you will also get insights into Unity's EditorVR, which will help you in laying out scenes, tweaking existing apps, and building custom tools for VR experiences. This book provides many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files.

By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.

What you will learn
  • Get creative with Unity's shaders and learn to build your own shaders with the new Shader Graph tool
  • Create a text and image character dialog with the free Fungus Unity plugin
  • Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder
  • Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds
  • Work with the new Cinemachine and timeline to intelligently control camera movements
  • Improve ambiance through the use of lights and effects, including reflection and light probes
  • Create stylish user interfaces with the UI system, including power bars and clock displays
  • Work with EditorVR to create immersive interactive 3DVR projects
Who this book is for

Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.

Table of Contents
  1. Displaying Data with Core UI Elements
  2. Responding to User Events for Interactive UIs
  3. Inventory UIs
  4. Playing and Manipulating Sounds
  5. Creating Textures, Maps, and Materials
  6. Shader Graphs and Video Players
  7. Using Cameras
  8. Lights and Effects
  9. 2D Animation
  10. 3D Animations
  11. Webserver Communication and Online Version-Control
  12. Controlling and Choosing Positions
  13. Navigation Meshes and Agents
  14. Design Patterns
  15. Editor Extensions and Immediate Mode GUI (IMGUI)
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