9781787286436-1787286436-Augmented Reality for Developers: Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

Augmented Reality for Developers: Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

ISBN-13: 9781787286436
ISBN-10: 1787286436
Author: Jonathan Linowes, Krystian Babilinski
Publication date: 2017
Publisher: Packt Publishing
Format: Paperback 548 pages
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Book details

ISBN-13: 9781787286436
ISBN-10: 1787286436
Author: Jonathan Linowes, Krystian Babilinski
Publication date: 2017
Publisher: Packt Publishing
Format: Paperback 548 pages

Summary

Augmented Reality for Developers: Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia (ISBN-13: 9781787286436 and ISBN-10: 1787286436), written by authors Jonathan Linowes, Krystian Babilinski, was published by Packt Publishing in 2017. With an overall rating of 4.0 stars, it's a notable title among other Games & Strategy Guides (Programming, Mobile Apps) books. You can easily purchase or rent Augmented Reality for Developers: Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia (Paperback) from BooksRun, along with many other new and used Games & Strategy Guides books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore

Key Features
  • Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials
  • Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms
  • Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets
  • Learn best practices in AR user experience, software design patterns, and 3D graphics
Book Description

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development-not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come.

The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming.

By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.

What You Will Learn
  • Build Augmented Reality applications through a step-by-step, tutorial-style project approach
  • Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language
  • Implement practical demo applications of AR including education, games, business marketing, and industrial training
  • Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping
  • Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens
  • Develop expertise with Unity 3D graphics, UIs, physics, and event systems
  • Explore and utilize AR best practices and software design patterns
Who This Book Is For

The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial.

Table of Contents
  1. Augment Your World
  2. Setting Up Your System
  3. Building Your App
  4. Augmented Business Cards
  5. AR Solar System
  6. How to Change a Flat Tire
  7. Augmenting the Instruction Manual
  8. Room Decoration with AR
  9. Poke the Ball Game
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