Computer Graphics: Implementation and Explanation
ISBN-13:
9781687550279
ISBN-10:
1687550271
Author:
Jules Bloomenthal
Publication date:
2019
Publisher:
Independently published
Format:
Paperback
221 pages
FREE US shipping
Book details
ISBN-13:
9781687550279
ISBN-10:
1687550271
Author:
Jules Bloomenthal
Publication date:
2019
Publisher:
Independently published
Format:
Paperback
221 pages
Summary
Computer Graphics: Implementation and Explanation (ISBN-13: 9781687550279 and ISBN-10: 1687550271), written by authors
Jules Bloomenthal, was published by Independently published in 2019.
With an overall rating of 4.1 stars, it's a notable title among other
Drafting & Presentation
(Architecture, Graphics & Multimedia, Programming, Software Design, Testing & Engineering) books. You can easily purchase or rent Computer Graphics: Implementation and Explanation (Paperback) from BooksRun,
along with many other new and used
Drafting & Presentation
books
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And, if you're looking to sell your copy, our current buyback offer is $0.3.
Description
Modern graphics ‘shader architecture’ provides unprecedented access to graphical functions and processing power. With this book, programmers can harness its capabilities.
Written by a professor for his students, skills are developed with carefully designed exercises.
Part historical, part theoretical, and totally practical, this book develops all the software needed for an application that includes:
faceted shading, smooth shading,
texture-mapping, bump-mapping, displacement-mapping,
model and image file access,
meshes, curves, patches,
quaternion arcball,
anti-aliasing, and text.
Not a comprehensive review, but a direct path to powerful applications.
Written by a professor for his students, skills are developed with carefully designed exercises.
Part historical, part theoretical, and totally practical, this book develops all the software needed for an application that includes:
faceted shading, smooth shading,
texture-mapping, bump-mapping, displacement-mapping,
model and image file access,
meshes, curves, patches,
quaternion arcball,
anti-aliasing, and text.
Not a comprehensive review, but a direct path to powerful applications.
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