9781683922193-1683922190-Computer Graphics Programming in OpenGL with JAVA

Computer Graphics Programming in OpenGL with JAVA

ISBN-13: 9781683922193
ISBN-10: 1683922190
Edition: 2
Author: Gordon PhD, V. Scott, Clevenger PhD, John L.
Publication date: 2018
Publisher: Mercury Learning & Information
Format: Hardcover 406 pages
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Book details

ISBN-13: 9781683922193
ISBN-10: 1683922190
Edition: 2
Author: Gordon PhD, V. Scott, Clevenger PhD, John L.
Publication date: 2018
Publisher: Mercury Learning & Information
Format: Hardcover 406 pages

Summary

Acknowledged authors Gordon PhD, V. Scott, Clevenger PhD, John L. wrote Computer Graphics Programming in OpenGL with JAVA comprising 406 pages back in 2018. Textbook and eTextbook are published under ISBN 1683922190 and 9781683922193. Since then Computer Graphics Programming in OpenGL with JAVA textbook was available to sell back to BooksRun online for the top buyback price of $ 2.88 or rent at the marketplace.

Description

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh. Includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book.

Features:

• Includes new sections on implementing soft shadows, performance optimization, and updated tools such as the JOML math library and the NVIDIA® Nsight™ debugger.

• Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh.

• Illustrates every technique with complete running code examples. Everything needed to install the libraries and run every example is provided and fully explained.

• Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment).

• Includes companion files with code, object models, figures, and more.

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