3D Math Primer for Graphics and Game Development
ISBN-13:
9781568817231
ISBN-10:
1568817231
Edition:
2
Author:
Fletcher Dunn, Ian Parberry
Publication date:
2011
Publisher:
A K Peters/CRC Press
Format:
Hardcover
846 pages
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Book details
ISBN-13:
9781568817231
ISBN-10:
1568817231
Edition:
2
Author:
Fletcher Dunn, Ian Parberry
Publication date:
2011
Publisher:
A K Peters/CRC Press
Format:
Hardcover
846 pages
Summary
3D Math Primer for Graphics and Game Development (ISBN-13: 9781568817231 and ISBN-10: 1568817231), written by authors
Fletcher Dunn, Ian Parberry, was published by A K Peters/CRC Press in 2011.
With an overall rating of 4.5 stars, it's a notable title among other
Games & Strategy Guides
(3D Graphics, Graphics & Design, Game Programming, Programming, Graphics & Multimedia, Software Design, Testing & Engineering, Mathematics) books. You can easily purchase or rent 3D Math Primer for Graphics and Game Development (Hardcover) from BooksRun,
along with many other new and used
Games & Strategy Guides
books
and textbooks.
And, if you're looking to sell your copy, our current buyback offer is $29.3.
Description
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
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