9781491954089-1491954086-Prototyping for Designers: Developing the Best Digital and Physical Products

Prototyping for Designers: Developing the Best Digital and Physical Products

ISBN-13: 9781491954089
ISBN-10: 1491954086
Edition: 1
Author: Kathryn McElroy
Publication date: 2017
Publisher: O'Reilly Media
Format: Paperback 324 pages
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Book details

ISBN-13: 9781491954089
ISBN-10: 1491954086
Edition: 1
Author: Kathryn McElroy
Publication date: 2017
Publisher: O'Reilly Media
Format: Paperback 324 pages

Summary

Prototyping for Designers: Developing the Best Digital and Physical Products (ISBN-13: 9781491954089 and ISBN-10: 1491954086), written by authors Kathryn McElroy, was published by O'Reilly Media in 2017. With an overall rating of 4.1 stars, it's a notable title among other Software Design, Testing & Engineering (Web Design, Web Development & Design, User Experience & Usability, Internet & Social Media, Programming) books. You can easily purchase or rent Prototyping for Designers: Developing the Best Digital and Physical Products (Paperback) from BooksRun, along with many other new and used Software Design, Testing & Engineering books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping—and demonstrating how to prototype for both physical and digital products—this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process.

Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You’ll gain valuable insights for improving your product, whether it’s a smartphone app or a new electronic gadget.

  • Learn similarities and differences between prototyping for physical and digital products
  • Know what fidelity level is needed for different prototypes
  • Get best practices for prototyping in a variety of mediums, and choose which prototyping software or components to use
  • Learn electronics prototyping basics and resources for getting started
  • Write basic pseudocode and translate it into usable code for Arduino
  • Conduct user tests to gain insights from prototypes
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