9781484232514-1484232518-Introducing JavaScript Game Development: Build a 2D Game from the Ground Up

Introducing JavaScript Game Development: Build a 2D Game from the Ground Up

ISBN-13: 9781484232514
ISBN-10: 1484232518
Edition: 1st ed.
Author: Graeme Stuart
Publication date: 2017
Publisher: Apress
Format: Paperback 220 pages
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Book details

ISBN-13: 9781484232514
ISBN-10: 1484232518
Edition: 1st ed.
Author: Graeme Stuart
Publication date: 2017
Publisher: Apress
Format: Paperback 220 pages

Summary

Introducing JavaScript Game Development: Build a 2D Game from the Ground Up (ISBN-13: 9781484232514 and ISBN-10: 1484232518), written by authors Graeme Stuart, was published by Apress in 2017. With an overall rating of 4.3 stars, it's a notable title among other Programming (Web Development & Design) books. You can easily purchase or rent Introducing JavaScript Game Development: Build a 2D Game from the Ground Up (Paperback) from BooksRun, along with many other new and used Programming books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $8.85.

Description

Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders.

You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You’ll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games.

Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.

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