9781466598645-1466598646-The Art of Game Design: A Book of Lenses, Second Edition

The Art of Game Design: A Book of Lenses, Second Edition

ISBN-13: 9781466598645
ISBN-10: 1466598646
Edition: 2
Author: Jesse Schell
Publication date: 2014
Publisher: A K Peters/CRC Press
Format: Paperback 600 pages
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Book details

ISBN-13: 9781466598645
ISBN-10: 1466598646
Edition: 2
Author: Jesse Schell
Publication date: 2014
Publisher: A K Peters/CRC Press
Format: Paperback 600 pages

Summary

The Art of Game Design: A Book of Lenses, Second Edition (ISBN-13: 9781466598645 and ISBN-10: 1466598646), written by authors Jesse Schell, was published by A K Peters/CRC Press in 2014. With an overall rating of 3.5 stars, it's a notable title among other Game Design (Games & Strategy Guides, Graphics & Design, Game Programming, Programming, Graphics & Multimedia) books. You can easily purchase or rent The Art of Game Design: A Book of Lenses, Second Edition (Paperback, Used) from BooksRun, along with many other new and used Game Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $5.05.

Description

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner:

  • Describes the deepest and most fundamental principles of game design
  • Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games
  • Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games

The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

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