9781440344091-1440344094-Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More

Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More

ISBN-13: 9781440344091
ISBN-10: 1440344094
Edition: Illustrated
Author: Holmes, Marc Taro
Publication date: 2016
Publisher: IMPACT Books
Format: Paperback 192 pages
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Book details

ISBN-13: 9781440344091
ISBN-10: 1440344094
Edition: Illustrated
Author: Holmes, Marc Taro
Publication date: 2016
Publisher: IMPACT Books
Format: Paperback 192 pages

Summary

Acknowledged authors Holmes, Marc Taro wrote Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More comprising 192 pages back in 2016. Textbook and eTextbook are published under ISBN 1440344094 and 9781440344091. Since then Designing Creatures and Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More textbook was available to sell back to BooksRun online for the top buyback price of $ 7.21 or rent at the marketplace.

Description

All You Need Is a Pencil, Paper and Your Imagination!

Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination.

The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine.

Unlock the Secrets to Character and Creature Design

Follow the creature design process from start to finish: 35 projects are divided into 4 challenge levels, ranging from brainstorming and drawing character blueprints to completing market-ready illustrations. As the levels advance, the projects become more complex.
Learn to solve design problems: Every project introduces you to an open-ended fictional assignment inspired by industry experience. Each project has a list of minimum deliverables--the basics to get to the next stage--plus bonus goals. You receive virtual merit badges for each achievement you complete.
Think like a pro: Over the 155 possible artistic achievements, you'll be asked to find a solution to every type of conceptual problem you might encounter as a professional creature or character designer.
Build your portfolio: Work toward creating an outstanding portfolio. Improve your skills and push yourself to create a fine-tuned presentation that could get you your eventual dream job.
"This is a workout for the imagination, a boot camp for creativity." --Marc Taro Holmes
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