9781439803349-143980334X-An Integrated Introduction to Computer Graphics and Geometric Modeling (Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series)

An Integrated Introduction to Computer Graphics and Geometric Modeling (Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series)

ISBN-13: 9781439803349
ISBN-10: 143980334X
Edition: 1
Author: Goldman, Ronald
Publication date: 2009
Publisher: CRC Press
Format: Hardcover 574 pages
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Book details

ISBN-13: 9781439803349
ISBN-10: 143980334X
Edition: 1
Author: Goldman, Ronald
Publication date: 2009
Publisher: CRC Press
Format: Hardcover 574 pages

Summary

Acknowledged authors Goldman, Ronald wrote An Integrated Introduction to Computer Graphics and Geometric Modeling (Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series) comprising 574 pages back in 2009. Textbook and eTextbook are published under ISBN 143980334X and 9781439803349. Since then An Integrated Introduction to Computer Graphics and Geometric Modeling (Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series) textbook was available to sell back to BooksRun online for the top buyback price or rent at the marketplace.

Description

Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals, rather than the typical line-drawing algorithms found in many standard texts. He also brings the turtle back from obscurity to introduce several major concepts in computer graphics.

Supplying the mathematical foundations, the book covers linear algebra topics, such as vector geometry and algebra, affine and projective spaces, affine maps, projective transformations, matrices, and quaternions. The main graphics areas explored include reflection and refraction, recursive ray tracing, radiosity, illumination models, polygon shading, and hidden surface procedures. The book also discusses geometric modeling, including planes, polygons, spheres, quadrics, algebraic and parametric curves and surfaces, constructive solid geometry, boundary files, octrees, interpolation, approximation, Bezier and B-spline methods, fractal algorithms, and subdivision techniques.

Making the material accessible and relevant for years to come, the text avoids descriptions of current graphics hardware and special programming languages. Instead, it presents graphics algorithms based on well-established physical models of light and cogent mathematical methods.

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