9781138900004-1138900001-Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio (Audio Engineering Society Presents)

Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio (Audio Engineering Society Presents)

ISBN-13: 9781138900004
ISBN-10: 1138900001
Edition: 1
Author: Agnieszka Roginska, Paul Geluso
Publication date: 2017
Publisher: Routledge
Format: Paperback 364 pages
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Book details

ISBN-13: 9781138900004
ISBN-10: 1138900001
Edition: 1
Author: Agnieszka Roginska, Paul Geluso
Publication date: 2017
Publisher: Routledge
Format: Paperback 364 pages

Summary

Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio (Audio Engineering Society Presents) (ISBN-13: 9781138900004 and ISBN-10: 1138900001), written by authors Agnieszka Roginska, Paul Geluso, was published by Routledge in 2017. With an overall rating of 4.4 stars, it's a notable title among other Computer Science (Acoustics & Sound, Physics, Communication & Media Studies, Social Sciences) books. You can easily purchase or rent Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio (Audio Engineering Society Presents) (Paperback) from BooksRun, along with many other new and used Computer Science books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $22.8.

Description

Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multi-channel mixing techniques. Knowledge of the development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production, and post-production.

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