9780990582908-0990582906-Game Programming Patterns

Game Programming Patterns

ISBN-13: 9780990582908
ISBN-10: 0990582906
Edition: 1
Author: Robert Nystrom
Publication date: 2014
Publisher: Genever Benning
Format: Paperback 354 pages
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ISBN-13: 9780990582908
ISBN-10: 0990582906
Edition: 1
Author: Robert Nystrom
Publication date: 2014
Publisher: Genever Benning
Format: Paperback 354 pages

Summary

Game Programming Patterns (ISBN-13: 9780990582908 and ISBN-10: 0990582906), written by authors Robert Nystrom, was published by Genever Benning in 2014. With an overall rating of 3.7 stars, it's a notable title among other Business Technology (Games & Strategy Guides, Game Programming, Programming) books. You can easily purchase or rent Game Programming Patterns (Paperback) from BooksRun, along with many other new and used Business Technology books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $16.42.

Description

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

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