9780990582908-0990582906-Game Programming Patterns

Game Programming Patterns

3.5
ISBN-13: 9780990582908
ISBN-10: 0990582906
Edition: 1
Author: Robert Nystrom
Publication date: 2014
Publisher: Genever Benning
Format: Paperback 354 pages
Category: Computers
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Book details

ISBN-13: 9780990582908
ISBN-10: 0990582906
Edition: 1
Author: Robert Nystrom
Publication date: 2014
Publisher: Genever Benning
Format: Paperback 354 pages
Category: Computers

Summary

Acknowledged authors Robert Nystrom wrote Game Programming Patterns comprising 354 pages back in 2014. Textbook and eTextbook are published under ISBN 0990582906 and 9780990582908. Since then Game Programming Patterns textbook received total rating of 3.5 stars and was available to sell back to BooksRun online for the top buyback price of $ 16.68 or rent at the marketplace.

Description

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

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