9780786966011-0786966017-Volo's Guide to Monsters (Dungeons & Dragons)

Volo's Guide to Monsters (Dungeons & Dragons)

ISBN-13: 9780786966011
ISBN-10: 0786966017
Edition: Illustrated
Author: Dungeons & Dragons
Publication date: 2016
Publisher: Wizards of the Coast
Format: Hardcover 224 pages
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Book details

ISBN-13: 9780786966011
ISBN-10: 0786966017
Edition: Illustrated
Author: Dungeons & Dragons
Publication date: 2016
Publisher: Wizards of the Coast
Format: Hardcover 224 pages

Summary

Volo's Guide to Monsters (Dungeons & Dragons) (ISBN-13: 9780786966011 and ISBN-10: 0786966017), written by authors Dungeons & Dragons, was published by Wizards of the Coast in 2016. With an overall rating of 3.6 stars, it's a notable title among other books. You can easily purchase or rent Volo's Guide to Monsters (Dungeons & Dragons) (Hardcover, Used) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $9.48.

Description

Immerse yourself in monster lore in this supplement for the world’s greatest roleplaying game

This is NOT just another Monster Manual! Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.
· A deep dive into the lore behind some of D&D’s most popular and iconic monsters
· Dozens of monsters new to the fifth edition to include in your epic adventures
· New playable races to allow you to build characters to fit nearly any type of story in your D&D game.

The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.

Research has never been so dangerous!
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