9780672337475-0672337479-OpenGL Superbible: Comprehensive Tutorial and Reference

OpenGL Superbible: Comprehensive Tutorial and Reference

ISBN-13: 9780672337475
ISBN-10: 0672337479
Edition: 7
Author: Graham Sellers, Richard Wright Jr., Nicholas Haemel
Publication date: 2015
Publisher: Addison-Wesley Professional
Format: Paperback 880 pages
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ISBN-13: 9780672337475
ISBN-10: 0672337479
Edition: 7
Author: Graham Sellers, Richard Wright Jr., Nicholas Haemel
Publication date: 2015
Publisher: Addison-Wesley Professional
Format: Paperback 880 pages

Summary

OpenGL Superbible: Comprehensive Tutorial and Reference (ISBN-13: 9780672337475 and ISBN-10: 0672337479), written by authors Graham Sellers, Richard Wright Jr., Nicholas Haemel, was published by Addison-Wesley Professional in 2015. With an overall rating of 4.3 stars, it's a notable title among other Game Design (Games & Strategy Guides, Rendering & Ray Tracing, Graphics & Design, Software Design, Testing & Engineering, Programming, Video Production, Digital Audio, Video & Photography ) books. You can easily purchase or rent OpenGL Superbible: Comprehensive Tutorial and Reference (Paperback) from BooksRun, along with many other new and used Game Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $8.65.

Description

OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key extensions; shaders; and essential, related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development—both desktop and mobile.

The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.

This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.

Coverage includes

  • A practical introduction to real-time 3D graphics, including foundational math
  • Core techniques for rendering, transformations, and texturing
  • Shaders and the OpenGL Shading Language (GLSL) in depth
  • Vertex processing, drawing commands, primitives, fragments, and framebuffers
  • Compute shaders: harnessing graphics cards for more than graphics
  • Pipeline monitoring and control
  • Managing, loading, and arbitrating access to data
  • Building larger applications and deploying them across platforms
  • Advanced rendering: light simulation, artistic and non-photorealistic effects, and more
  • Reducing CPU overhead and analyzing GPU behavior
  • Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization
  • Preventing and debugging errors
  • New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP

Bonus material and sample code are available at openglsuperbible.com.

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