9780415743051-0415743052-Rigging for Games: A Primer for Technical Artists Using Maya and Python

Rigging for Games: A Primer for Technical Artists Using Maya and Python

ISBN-13: 9780415743051
ISBN-10: 0415743052
Edition: 1
Author: Assaf, Eyal
Publication date: 2015
Publisher: Routledge
Format: Paperback 392 pages
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Book details

ISBN-13: 9780415743051
ISBN-10: 0415743052
Edition: 1
Author: Assaf, Eyal
Publication date: 2015
Publisher: Routledge
Format: Paperback 392 pages

Summary

Acknowledged authors Assaf, Eyal wrote Rigging for Games: A Primer for Technical Artists Using Maya and Python comprising 392 pages back in 2015. Textbook and eTextbook are published under ISBN 0415743052 and 9780415743051. Since then Rigging for Games: A Primer for Technical Artists Using Maya and Python textbook was available to sell back to BooksRun online for the top buyback price or rent at the marketplace.

Description

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!

  • Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics
  • Keep up with all the action with behind-the-scenes images and code scripts
  • Refine your rigging skills with tutorials and project files available on the companion website
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