9780262534802-0262534800-How to Design Programs, second edition: An Introduction to Programming and Computing (Mit Press)

How to Design Programs, second edition: An Introduction to Programming and Computing (Mit Press)

ISBN-13: 9780262534802
ISBN-10: 0262534800
Edition: 2nd ed.
Author: Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, Shriram Krishnamurthi
Publication date: 2018
Publisher: The MIT Press
Format: Paperback 792 pages
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ISBN-13: 9780262534802
ISBN-10: 0262534800
Edition: 2nd ed.
Author: Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, Shriram Krishnamurthi
Publication date: 2018
Publisher: The MIT Press
Format: Paperback 792 pages

Summary

How to Design Programs, second edition: An Introduction to Programming and Computing (Mit Press) (ISBN-13: 9780262534802 and ISBN-10: 0262534800), written by authors Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, Shriram Krishnamurthi, was published by The MIT Press in 2018. With an overall rating of 3.5 stars, it's a notable title among other Business Technology (Computer Science, Introductory & Beginning, Programming, Microsoft Programming, Mobile Apps) books. You can easily purchase or rent How to Design Programs, second edition: An Introduction to Programming and Computing (Mit Press) (Paperback, Used) from BooksRun, along with many other new and used Business Technology books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $15.2.

Description

A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming.

This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks.

This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

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