9780262529242-0262529246-The Theory of Learning in Games (Economic Learning and Social Evolution)

The Theory of Learning in Games (Economic Learning and Social Evolution)

ISBN-13: 9780262529242
ISBN-10: 0262529246
Edition: Reprint
Author: Drew Fudenberg, David K Levine
Publication date: 1998
Publisher: MIT Press
Format: Paperback 294 pages
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Book details

ISBN-13: 9780262529242
ISBN-10: 0262529246
Edition: Reprint
Author: Drew Fudenberg, David K Levine
Publication date: 1998
Publisher: MIT Press
Format: Paperback 294 pages

Summary

The Theory of Learning in Games (Economic Learning and Social Evolution) (ISBN-13: 9780262529242 and ISBN-10: 0262529246), written by authors Drew Fudenberg, David K Levine, was published by MIT Press in 1998. With an overall rating of 4.0 stars, it's a notable title among other Economic Conditions (Economics) books. You can easily purchase or rent The Theory of Learning in Games (Economic Learning and Social Evolution) (Paperback) from BooksRun, along with many other new and used Economic Conditions books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $1.36.

Description

In economics, most noncooperative game theory has focused on equilibrium in games, especially Nash equilibrium and its refinements. The traditional explanation for when and why equilibrium arises is that it results from analysis and introspection by the players in a situation where the rules of the game, the rationality of the players, and the players' payoff functions are all common knowledge. Both conceptually and empirically, this theory has many problems.

In The Theory of Learning in Games Drew Fudenberg and David Levine develop an alternative explanation that equilibrium arises as the long-run outcome of a process in which less than fully rational players grope for optimality over time. The models they explore provide a foundation for equilibrium theory and suggest useful ways for economists to evaluate and modify traditional equilibrium concepts.

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