9780262518543-0262518546-Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media (John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)

Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media (John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)

ISBN-13: 9780262518543
ISBN-10: 0262518546
Author: Mizuko Ito
Publication date: 2013
Publisher: MIT Press
Format: Paperback 419 pages
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Book details

ISBN-13: 9780262518543
ISBN-10: 0262518546
Author: Mizuko Ito
Publication date: 2013
Publisher: MIT Press
Format: Paperback 419 pages

Summary

Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media (John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) (ISBN-13: 9780262518543 and ISBN-10: 0262518546), written by authors Mizuko Ito, was published by MIT Press in 2013. With an overall rating of 3.6 stars, it's a notable title among other books. You can easily purchase or rent Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media (John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) (Paperback) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.44.

Description

An examination of young people's everyday new media practices―including video-game playing, text-messaging, digital media production, and social media use.

Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings―at home, in after-school programs, and in online spaces.

Integrating twenty-three case studies―which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups―in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.

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