9780262039246-0262039249-Reinforcement Learning, second edition: An Introduction (Adaptive Computation and Machine Learning series)

Reinforcement Learning, second edition: An Introduction (Adaptive Computation and Machine Learning series)

ISBN-13: 9780262039246
ISBN-10: 0262039249
Edition: 2
Author: Richard S. Sutton, Andrew G. Barto
Publication date: 2018
Publisher: Bradford Books
Format: Hardcover 552 pages
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ISBN-13: 9780262039246
ISBN-10: 0262039249
Edition: 2
Author: Richard S. Sutton, Andrew G. Barto
Publication date: 2018
Publisher: Bradford Books
Format: Hardcover 552 pages

Summary

Reinforcement Learning, second edition: An Introduction (Adaptive Computation and Machine Learning series) (ISBN-13: 9780262039246 and ISBN-10: 0262039249), written by authors Richard S. Sutton, Andrew G. Barto, was published by Bradford Books in 2018. With an overall rating of 4.1 stars, it's a notable title among other AI & Machine Learning (Computer Science) books. You can easily purchase or rent Reinforcement Learning, second edition: An Introduction (Adaptive Computation and Machine Learning series) (Hardcover) from BooksRun, along with many other new and used AI & Machine Learning books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $28.

Description

The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence.

Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics.

Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.

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