9780136156741-0136156746-Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming

Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming

ISBN-13: 9780136156741
ISBN-10: 0136156746
Edition: 1
Author: Wanda Dann, Don Slater, Laura Paoletti, Dave Culyba
Publication date: 2017
Publisher: Pearson
Format: Paperback 512 pages
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ISBN-13: 9780136156741
ISBN-10: 0136156746
Edition: 1
Author: Wanda Dann, Don Slater, Laura Paoletti, Dave Culyba
Publication date: 2017
Publisher: Pearson
Format: Paperback 512 pages

Summary

Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming (ISBN-13: 9780136156741 and ISBN-10: 0136156746), written by authors Wanda Dann, Don Slater, Laura Paoletti, Dave Culyba, was published by Pearson in 2017. With an overall rating of 4.1 stars, it's a notable title among other Introductory & Beginning (Programming) books. You can easily purchase or rent Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming (Paperback, Used) from BooksRun, along with many other new and used Introductory & Beginning books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $44.8.

Description

For courses in Introductory Programming for Java and Alice

Learn programming basics in a creative context that’s more engaging and less complicated

Taking a computer programming course can be challenging, time-consuming, and downright frustrating–but there’s a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that’s more engaging and less complicated, while still covering all the essential concepts you’d expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast’s Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they’ve learned in Alice to using Java, a professional, production-level programming course.

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